

Project Reflection
Happy with the final result its time to reflect on what was accomplished. I was scared that I would not be able to finish such an...
Problems, Issues and Resolutions
The first problem I encountered was starting. Its always fun to dream up and visualize and idea in your head but when it comes time to...


Design and Development 7 - Second Life Tweaking
Using the test models I managed to import earlier I get to work on some basic functionality. This consisted of lighting up the thrusters...


Design and Development 6 - Texturing
Getting back into the swing of things is always troublesome in the beginning, designing, modeling, unwrapping and now texturing. This is...


Design and Development #5 - Normal maps
With the UV map sorted its time for texturing. I decide to start up substance painter eager to draw up some normal maps. It was the first...
Fulfilling Requirements
Fulfilling the projects purpose in Second Life 1.) Broaden ship selection on the market I'm fulfilling this requirement by making the...


Design and Development #4
There is something calming about the process of creating the UV Map, placing the seams and watching the result unfold is a like puzzle...


Design and Development #3
Intending to make a highpoly model to bake from (basically taking high resolution detail) I start modeling the floating geometry from the...


Design and Development #2
Starting where I left off I found it hard to come up with any idea to what the middle part of the ship would take shape. I tired many...


Design and Development 1#
I started by finding even more concept art to get my mind running, I had to make sure to conform to a somewhat realistic standard for how...